We're talking about the Galactic Civilization series of games. These fleets can be formed by stacking ships on top of each other, and this ability can become extremely useful if the player wants to ensure that their convoys or trading vessels are always guarded by a small contingent of offensive spaceships."One alien space-rabbit dictator's doomed quest for peace" Welcome, humans, to a university of love, happiness, and rampant space-hares. Once that basic war apparatus is up and running, the player should be able to have a few minor fleets running around. Each player should at the bare minimum have one citizen trained to be a general, one military academy to train soldiers, and 1 shipyard and/or world dedicated to building and repairing military vessels. Even if it is only for fighting off space pirates who may try to attack the player's ships. That being said, every player is going to want a basic fleet of some sort.
All of which is going to eat resources and probably attract the attention of other civilizations who may not like that the player is amassing an army. So keep that in mind before deciding to go full warmonger in a playthrough. It is only when these defenses are down that a player can initiate an invasion of a hostile planet.īut an effective war is going to need legions, generals, and the materials to build offensive spaceships. That can include defensive starbases and battleships that are located near the planet. Or at the very least, the player has to have enough firepower to take down any defenses a planet has. Players can’t just load a transport ship and approach an enemy planet for a quick invasion, there has to be some preplanning involved. This is mostly due to the game’s unintuitive tutorial, but conquering a planet can be a bit harder than expected. The War Path Isn’t Easy in Galactic Civilizations III Each race has its own research tree despite having commonalities, so be sure to evaluate the options available carefully to enable maximum progress. Since the beginning of the game is so focused on exploration and resource gathering, it is highly advised to quickly go after research options that enable gaining bonuses from precursor artifacts or increase colony production. Trying to immediately specialize in one type of research will most likely be to the player’s detriment later since basic functions, like making treaties and espionage, are unlocked in the early portions of these other research branches. Players can specialize their research as they like when they gain a solid foothold in the galaxy.
Do a bit of research in the military tree to at least be able to build a basic fleet, go a bit towards governance to make the most out of the starting colonies, etc. But for the time being, ignore all of that and don’t focus too much on dedicating research to a single branch. When players first look at all of the research trees available, they may be overwhelmed. Prioritize Basic Research At First in Galactic Civilizations III Every civilization wants these artifacts, so it would be best if the player snatches as many as they can before the other civilizations get any ideas. These too are scattered across the map, and it will not be uncommon at all for other civilizations to claim ownership of them even when they are not technically within their territory. These constructs come from a precursor race of sorts, and as such can often reveal major technological, military, or production benefits to any civilization that makes use of them. The bigger gains, however, are usually made with artifacts and relics. The intrusion may make someone irritated, but some races may be willing to turn the other cheek depending on your relationship with them.
This means it is entirely possible for a player to have a survey ship swoop in and just scavenge those free resources that would otherwise belong to another civilization. Even when another civilization expands its borders, they don’t always send their survey ships out to look at them. But even in later parts of the game, it is still possible to find anomalies. These anomalies can be found all over the map, and at the beginning of the game, especially these small troves of free resources can go a long way in propelling the player’s civilization forward. But regardless of what is found, it doesn’t change the fact that these are essentially free resources. They usually yield a small amount of credits, can give a ship a weapon, or even contribute a little toward completing research. This doesn’t even just apply to precursor artifacts either, but even common anomalies like capsules can give the civilization a bit of a boost. It may not be quickly apparent, but finding artifacts and anomalies can be extremely useful for any civilization.